Patreon upgrades: Scheduled Posts
Patreon has just revamped its posting interface. Here’s what you need to know…
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Patreon has just revamped its posting interface. Here’s what you need to know…
The content you are trying to access is only available to members.
Here’s how it works, You submit your URL, and I will go to the site and select a few comics at random. Then I’ll discuss some of the entries in a post, opening up the topic to the members for a wider critique. Today’s case study is…
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According to the NY Post, “Stephen Shamus, 42, helped select celebrities for fan gatherings run by Wizard World, which pays stars to show up and sign autographs for fans — but often fenagled the high-profile figures into signing memorabilia for him personally.” Read the entire piece here.
Here’s how it works, You submit your URL, and I will go to the site and select a few comics at random. Then I’ll discuss some of the entries in a post, opening up the topic to the members for a wider critique. First up…
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October was an excellent example of the tremendous value offered by a one-year subscription to Webcomics.com ($2.50 a month). My readers got early alerts on issues that would impact their businesses, helpful tutorials, insightful analysis, and meaningful feedback on their work.
If you’re curious about joining, we’ve made it easier than ever with a $5 trial membership. You’ll get full access to the site for thirty days so you can see what you’ve been missing. At the end of the trial, you can choose to re-subscribe ($30 for 12 months of access) or walk away with no strings attached. You will not be re-billed unless you choose to subscribe.
Alex Heberling submitted a piece on getting organized using a bullet journal.
Maybe most people use planners already and this was just something that passed me by completely? I don’t really know. But the impact it’s made on me, personally, and my business was too large not to bring it to you folks– just in case some of you out there are just barely keeping your head above the water like I have been for the past little while.
Specifically, I’ve been using the Bullet Journal system since the beginning of August. The BuJo was created by Ryder Carroll, and you can watch Carroll go over the system in his own words here… [read more]
It’s hard to believe it, but we’re sliding right into the holiday-shipping season again. For some of us, that means positioning our merchandise as gift ideas and shipping according to holiday deadlines.
Here’s a quick primer to get you off on the right foot. [read more]
Earlier this year, Smith Micro announced that they were re-branding their popular comics-drawing application, Manga Studio, as (ugh) Clip Studio Paint. We gave you the details of the move back in March.
That’s not a real problem — the two are virtually identical. But it requires people who had been working in Manga Studio with the problem of moving our brushes and Library items (“Materials”) over to CSP.
I’ll be honest. I sandbagged as long as I could. But after updating my operating system (a move I procrastinated on with equal dread), Manga Studio started lagging considerably — even after I applied all of the usual fixes.
And I found it virtually impossible to find clear instructions on making the switch. Until yesterday. [read more]
Check out the Webcomics.com Halloween Special, featuring some ghoulishly clever comics created just for you! No subscription necessary — and each comic features a link to the cartoonist’s site. So if you like it, click over and see all the other great stuff that artist has in store for you!
There’s nothing I hate more than listening to a webcartoonist on a podcast — with a few notable exceptions. And the reasons usually boil down to this: We don’t know how to speak. We know how to talk, of course, but speaking is different. When you speak, you need to be interesting. That means allowing more dramatic inflection in your voice. It means projecting a certain degree of confidence. And it means knowing what you’re going to say before you say it! That takes a little preparation. Here are some tips… [read more]
This has been the most bizarre presidential election in American history. Hands down. But talking about it invites a whirlwind of angry comments from people who simply see the world differently than you do.
So do we talk about it? Do we clam up? And where do we draw the line?
I’m very interested in hearing your thoughts… [read more]
It has been a while since we’ve had a “Hot Seat” style workshop thread, so let’s kick-off with a random punchline critique. Here’s how it works, You submit your URL, and I will go to the site and select a few comics at random. Then I’ll discuss some of the entries in a post, opening up the topic to the members for a wider critique. [Members only]
As you may have noticed, uploading a JPEG to your WordPress site kicks off an automatic process in which the file is compressed about 80%. This is great for the run-of-the-mill blogger that consitutes WordPress’ bread-and-butter user. But for us artists? Not so much.
In our cases, we’ve already compressed the image to the degree that we’re comfortable with — and an additional compression on top of that can sometimes add artifacts that make our images look worse than we intended!
So how do you prevent this from happening? Philip M. “Frumph” Hofer, the creator of the ubiquitous webcomics theme Comic Easel, has a solution.
It’s as simple as a few lines of code… [FREE FRIDAY POST! No subscription needed!]
Here’s a quick Pro-Tip. If you switch from Manga Studio Pro to Clip Studio Paint, you’ll notice that exporting to Photoshop is different.
Here’s what you need to do. [read more]
Are you prepping a Holiday Card for to sell this year? If so, post it here (or post a link to it) and we’ll workshop it. [Members only]
As we webcartoonists move out of an ad-supported business model — and into a crowdfunded approach — we need to rethink over 15 years of convention wisdom. And that means leaving behind some of the thinks that we have taken for granted. In fact, rethinking may be the wrong term. For many of us, this will be the first time we’ve given it any thought at all! That’s because we’ve simply accepted that “this is the way things are done.” Well, it’s not. And here are just a few things that many of us are missing… [read more]
Comic Easel has added a handy shortcode to help you place your comic into a page or blog post — and it will be already linked to that comic’s page in your archive. Here’s a quick tutorial… [FREE FRIDAY POST! No subscription needed]
In the early days of webcomics, a preferred method of promotion was the ol’ link exchange. “I’ll link to your comic if you link to mine.” Today’s crowdfunded business model requires a little twist on that old axiom. [read more]
Q.: What do you think is the average price for a graphic novel made by a mostly unknown group of artists & writers?
A.: That’s a nonsense question, and it’s crucial that you understand why it’s nonsense… [read more]
When webcomics started out, longform creators felt like the ugly ducklings in the crowd. Many of them expressed the same complaint when I’d talk to them. They just didn’t feel as if the Web was the right place to present their work to its full strength. However, I think the Web— and its users — have both improved and matured to a point that longform comics not only can survive — but thrive — on new platforms (such as eComics).
But it kills me — kills me — when I see longform-comics creators continually trying to present their work in the “traditional” webcomic set-up that was heavily geared towards strips and other short-form comic. It’s a classic square peg scenario.
I think longform comics are on the cusp of a real revolution, and the artists who are going to best position themselves to take advantage of this will be the ones who will adapt their publishing approach to a new way of thinking.
Here are a few thoughts on where I think that new way of thinking should go. [FREE FRIDAY POST! No subscription needed]
It’s time to get started on (*choke*) the penultimate month of 2016.
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This is a re-post from the Webcomics.com archive. If you’ve ever been curious about the kind of information, tutorials and advice that you’ll get as part of your subscription to Webcomics.com, this is a good example.
If you’d like to join the site, you can get a 12-month subscription for $30 — or you can get a one-month Trial for $5 … with no obligation after your 30 days expire. For less than three bucks a month, you can get a steady flow of information, tutorials and advice targeted towards your webcomic business — plus a private forum to discuss issues with other professionally minded cartoonists.
When webcomics started out, longform creators felt like the ugly ducklings in the crowd. Many of them expressed the same complaint when I’d talk to them. They just didn’t feel as if the Web was the right place to present their work to its full strength. However, I think the Web— and its users — have both improved and matured to a point that longform comics not only can survive — but thrive — on new platforms (such as eComics).
But it kills me — kills me — when I see longform-comics creators continually trying to present their work in the “traditional” webcomic set-up that was heavily geared towards strips and other short-form comic. It’s a classic square peg scenario.
I think longform comics are on the cusp of a real revolution, and the artists who are going to best position themselves to take advantage of this will be the ones who will adapt their publishing approach to a new way of thinking.
Here are a few thoughts on where I think that new way of thinking should go.
Pages are the units of a book. Updates are the units of a Web site. The two are not interchangeable.
If you’re posting the pages of your book on the Web, I think you may be making a mistake (unless you’re planning those pages very carefully).
Your Web site itself (and the reading experience on a Web site) is not conducive to book-reading. And if you want your Web site to flourish, you’re going to have to create the best-possible reading experience on that site — not a book-reading experience that you shoe-horn into a Web site.
Make sense.
UPDATE = HALF-PAGE
Now there are a lot of ways to do this. I’m particularly fond of Scott Kurtz’s approach at Table Titans, and I strongly urge you to give it some thought. Every update is a half-page of the book he will later release. And every update has a significant element to it — a punchline, a plot hook, a cliff-hanger, etc. He writes the comic with the site/book polarity in mind. He knows that every update has to be important for the site, and he knows exactly how those updates fit into the overall book (top of page, end of right-hand page, etc.).
And this guides his writing. If he needs another update to make a two-page spread work right in the book, for example, he’ll do that. And he’ll make sure it’s significant for the site — at the same time that it fits into the storytelling of the book.
Challenging? Absolutely.
Impossible? Absolutely not. It’s just a new way of thinking about storytelling.
SLIDING SCALE UPDATE
Here’s another option: You simply release your graphic novel in significant updates. And if that means releasing two panels today and a page-and-a-half on the next scheduled update day, then that’s what it means.
This approach takes less planning in the writing stage — and allows you to keep the storytelling in the book “pure.” But it’s going to put you in a tight spot sooner or later as you run out of finished, significant updates to post.
FILLERS, SKETCHES, GUEST ART, ETC.
This is poison to the Web-reading experience. You fool yourself into believing that you had a post up for your readers that day — and, to an extend you kinda do. But that crap lives forever in your archive, taking readers out of the spell that you’re trying to weave as a storyteller.
Please don’t settle for this in leiu of doing a little planning and time management. You’re hurting yourself.
I think a longform-comic creator should give seriosus consideration to instituting a landing page as the main page of their site. I go into this subject in greater detail here.
The Frequent/Consistent/Significant rule will always apply to a comic on the Web. There are no special dispensations for longform comics. Every update has to be updated as frequently as it possibly can be, while maintaining consistency (of quality and schedule) and significance of each, individual update.
That’s another challenge — to the writing for sure — and to the comics-creation process overall.
But here’s where I think the payoff is…
Digital tablets are so widespread as to make them almost an assumed possession among our readers.
And it’s so freaking easy to sell digital downloads — either independently, through sites like SendOwl and Gumroad, or through online distributors such as ComiXology and DriveThruComics — that you literally don’t have an excuse to avoid it any longer.
A longform-comic Web site, therefore, should be set up in such a way that readers (even new ones) instantly understand the following:
That’s the user experience you have to set up — in the first screen view of your site.
Again, that’s going to take some planning — and some excellent time-management skills. But I think there’s a way that longform creators can make this work.
What I see as a possibility is a publishing cycle that (a) identifies the time-constraint placed on the callenges I laid out above, and actually (b) builds in the extra time needed to make this happen. Here’s the cycle:
PLANNING
The book is planned, plotted, and outlined. You know where the story is going conceptually, but more importantly, you know how many updates you have (and, on the other side of the coin, how many pages you’ll have for your impending book/digital download). You don’t have to have every last word written, and there’s a little room for wiggle, but you have a strong outline against which you can plan your approach.
And since you have a plan, you can now determine:
LAUNCH
Once you’re ready, you now launch your longform comic. You make an announcement. You hit inbound social media* as hard as you can. You send preview comics and press-releases out to sites that cover comics news. And you have reader-grabbing updates in place to… well… grab those readers your driving to your site.
* Your Twitter feed, your Facebook page, etc… all sending traffic “inbound” to your Web site.
PUBLISHING
This looks more like “traditional” webcomics publishing. You have ads on the site to generate income. You’re facilitating social-media evangelists through outbound social-media buttons (ones that allow users to share your work with their friends). You’re facilitating comments and other Community Building aspects of webcomics. You’re running a webcomic, except…
PUSH THE DIGITAL DOWNLOAD
…where a traditional webcomic would encourage readers to dive through the archives, you’re making sure they know they can read previous chapters (or even previous books, issues or volumes) by purchasing digital downloads. These links are prominent, and your “message” on the site, social media, etc. reinforces this fact.
CONSIDER THE PRE-RELEASE
Of course, if you’re updating on the fly, you’re getting updates finished just in time for publication on your Web site. But if you’ve planned ahead, you can offer interested readers the entire chapter (or book) as a digital download — which includes the stuff that’s already appeared on the site as well as the rest of the content they haven’t seen online, all the way to the end of the chapter/book/etc.
THE FINALE
At the grand finale, we have the completed piece (chapter/book/etc.) available as a digital download. If a printed version of the comic is in your plans, this is when you launch the Kickstarter. You have a product in hand, a dedicated reader base, and a clear path to your product. These are all important ingredients to a successful crowd-sourcing campaign.
DORMANCY
And now you go dormant. Well, not completely dormant, but the activity on your site slows down. You convert it from an active webcomic to a storefront for your digital download(s). Make sure there’s a message explaining when the next live content will begin appearing on the site. And you can even post teasers for the next round with sketches, etc — as long as they’re not included in your comic’s archive.
During the “dormancy” period, you go back to “PLANNING” and start the entire process over again.
You won’t be getting as much ad revenue, but as you’re doing the planning, you should also be focused on selling that chapter/book that you’ve created, and that’s going to be the revenue stream that sustains you during “dormancy.” You’ll be pushing the content out through all of the channels you can, too — ComiXology, DriveThruComics, apps, etc. And, of course, the Kickstarter money for the book — and the subsequent sales of that book. All of this is your revenue during “dormancy.”
Then you do the whole thing over again.
Now, obviously, there is a wide range of longform comics, and this probably won’t apply to some. However, I think there are elements there that could apply to all of them. And there are creative people who will take that framework and run with it.
But that’s my thoughts on running a longform comic on the Web. What are yours?
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Q.: What do you think is the average price for a graphic novel made by a mostly unknown group of artists & writers?
A.: That’s a nonsense question, and it’s crucial that you understand why it’s nonsense…
The content you are trying to access is only available to members.
Check out the Webcomics.com Halloween Special, featuring some ghoulishly clever comics created just for you! No subscription necessary — and each comic features a link to the cartoonist’s site. So if you like it, click over and see all the other great stuff that artist has in store for you!
In the early days of webcomics, a preferred method of promotion was the ol’ link exchange. “I’ll link to your comic if you link to mine.” Today’s crowdfunded business model requires a little twist on that old axiom.
The content you are trying to access is only available to members.