Q On a recent ComicLab episode, you answered a question about someone doing draft after draft of his writing and you said he was doing the right thing. Could this be the same problem of someone drawing the same comic over and over again? I know writing is important but perfect is the enemy of complete.
A.: That’s a good question, and I want to explain why I answered the way I did. It can be summed up like this…
The content you are trying to access is only available to members.
Sometimes the hardest thing about writing a story isn’t coming up with a grand arc that challenges and changes your main character. Sometimes the devil is in those little details along the way — all of those myriad decisions you have to make that delivers your character to the climax. Let’s talk about that.
Plotting a story
Writing well is a skill that takes years and years to hone. And the path that each writer takes is unique. However, here are a few thoughts to help you out of that hole the next time you feel creatively sunk.
First, take the “well begun is half done” attitude in writing. Although we’ve all probably experienced the writing process of kicking off a storyline and then winging it to the end, we can all probably agree that this is not an optimal work habit.
Instead, make a rough outline of the steps your story will go through, from beginning through the end. Don’t worry about details! Instead, think about this as planning stops along a road trip. For example, if you have a typical “Call to Adventure” story, you might have the following steps:
Introduce the hero
The Call to Adventure is sounded!
The journey begins
The hero arrives — and is frustrated in their attempt to reach the goal
The hero keeps trying and enters a final ordeal
The hero achieves their goal (or learns an Important Lesson in losing)
These aren’t very descriptive — in fact, they could be applied to a wide variety of stories. But that’s not important right now. Let’s take that first section: Introducing the hero. There are a number of plot points that we may want to establish in this section. We need to establish who they are, first of all. We probably want the reader to feel emotionally connected to the hero as early as possible. So, we need to think of a way to do that. And, it’s a good idea to give this hero a force that drives them — something they want out of life. The more desperately they want it, the more compelling the story is likely to be. These are three steps. Your own story might have more.
Next, let’s move on to the second section: The call to adventure. We need to decide who delivers the call — and how it’s delivered. Does out hero answer the call immediately, or do they turn it down? If they are reluctant to join the adventure, what changes their mind? When do they commit to the adventure, and how do they cross the threshold into the adventure itself? In other words, when do they cross the Point of No Return?
After you do the same with the other major plot points, you’ll have a rough outline of how this story will develop — including an indication of how the climax will play out. If you’re lucky, you’ll see a few holes that develop later in the story that need to be addressed early in the story. You might even see possibilities form for surprising plot twists or heart-stopping reveals.
But… if you showed anyone this outline, they’d find it far from a compelling story. In fact, it would read very much like a to-do list. First the hero does this, then they do that, then this happens, then that happens… It’s nowhere near a story.
And now you’re ready to write. Because now you know what your story is going to be — even though you don’t know what it is yet. That’s because — and hear me out on this — all of the rest doesn’t matter. OK. OK. It matters, but not in the sense that you think.
Let’s knock off the first item in our list, introducing the hero. For the sake of illustration, our story outline requires out hero to choose a hat to wear. It doesn’t matter if it’s a blue hat or a red hat. Primarily, what matters is that the process of choosing that hat is done in a compelling, interesting way. Secondarily, this hat-choice must deliver the story to the next point in the outline. And thirdly, this hat choice must not cause repercussions that interfere with the overall plot described in the outline. Once you’ve written (and re-written and edited and re-written) the hat-choice section, you can move on to the next item on your outline.
And so on and so on.
Here’s the beauty of this approach to writing: It breaks writing — which can often be overwhelming and daunting — into small, easily managed, bite-sized chunks. Many writers are frightened at the prospect of writing a compelling adventure. But it’s hard to get intimidated by writing a scene about choosing a hat.
And — as long as you’ve put some thought into the overall outline of your story — you can simply concentrate on one scene at a time. You can simple work on progressing your character from one plot point to another, knowing that — as long as you follow the outline — you’re going to eventually end up where you’re supposed to.
Here’s a dirty little secret about writing: Once you’ve established all of the points your story is going to travel across, it doesn’t really matter how you connect those points as long as you’re doing it in an interesting way. Think of this as a road trip. You’re starting in Philadelphia and ending in Los Angeles. There are a billion paths you could take, and trying to weigh the merits of all of those paths would drive you crazy. So you decide on a few important stops along the way — Pittsburgh, Indianapolis, Oklahoma City, and so on. Determining the most interesting way to get from Philadelphia to Pittsburgh is a much more manageable task! And — as long as your path is compelling and ends in Pittsburgh, your story will be fine. (And, now you can determine the best way to progress on to Indianapolis.)
Best case scenario, you’ll write the entire story before working on your comic. You’ll do a few rewrites. You’ll discover places later in the plot which could be set up gracefully with a few details earlier in the storyline. And you’ll edit. Heavens, you’ll edit and edit.
But, if push came to shove, once you have an established outline, you can start illustrating the first scene as soon as you’ve written it, and begin writing the second scene as you’re finishing inking the first. You’ll take risks, of course. You’ll see missed opportunities later on that will grind you. But that’s part of the learning process, too.
The important thing is that you’re not stuck anymore. You’re not overwhelmed. By establishing a guiding framework and breaking your story down into manageable chunks, you’re writing. And writing is the only way to become a good writer.
From YouTube’s new policy regarding Children’s Online Privacy Protection Act (COPPA) to SmackJeeves’ site-wide changes, the ComicLab guys realize that living by the platform can mean dying by the platform. Then they take delight in an ingenious plan to expose unscrupulous T-shirt vendors that use social-media comments to steal copyrighted illustrations. Next, Dave talks about how comics is a career you can build SAFELY. And, when a listener asks how to overcome their boredom over the drawing process, Brad shares a revelation. Then, Dave shares his social-media approach for Drive. And finally, a listener asks why Brad and Dave don’t license their archives’ print rights to foreign publishers.
But first, Brad tells about the worst whiskey sour ever.
I was very excited when Comicraft announced that it had build “crossbar-I” technology into their new fonts — and that they had re-released their two most popular fonts, ComiCrazy and Wild Words, with this feature enabled. Imagine my chagrin when I discovered that this feature would be unavailable to me because Clip Studio Paint doesn’t enable OpenType font features!
The content you are trying to access is only available to members.
We all make resolutions this time of year. Sure, most of us forget about them by February, but it’s useful to set goals at a time like this. It helps to focus our attention on those areas that we know we need to work on. Here are ten resolutions I think you should consider if you’d like to do a better webcomic in 2020.
The content you are trying to access is only available to members.
Webtoons has developed into a significant player in the independent comics scene. With a ravenous comics-reading audience traversing the site — and even a few opportunities to get paid upfront as a Featured Creator — there are a lot of potential benefits. But is it worth the effort?
The content you are trying to access is only available to members.
Whether you’re trying to write a more compelling story — or trying to punch-up a joke — elevating the conflict is often the key to success. Conflict is at the heart of both comedy and drama. But conflict alone doesn’t create the narrative tension that is so vital in good storytelling. So let’s take a moment to examine narrative tension in detail.
Conflict
Conflict is when characters are placed in opposition with other characters or with their circumstances. There are several types of conflict, including…
Character vs. Self
Character vs. Another Character
Character vs. Society
Character vs. Nature
Character vs. Machine
Charactern vs. Fate
Character vs. Supernatural
However, conflict alone does not create narrative tension — and narrative tension doesn’t always arise from conflict. Narrative tension also incorporates an element of suspense — and uncertainty as to the outcome of the conflict.
Narrative tension
Narrative tension can be broken down into three components:
Anticipation
Uncertainty
Investment
There are different ways to create each ingredient, and the way you mix them together will determine the type of the narrative tension in your writing. Think of it like a recipe. Adding different types of seasoning and changing up your ingredients can make the difference between a soup, a stew, and a gumbo.
Anticipation
To get a reader hooked on a story, you have to make them believe there’s a good reason to turn the page. That’s not going to happen with a wall of world-building text. It’s going to happen by setting up questions or uncertain outcomes. It doesn’t matter if the reader can guess the outcome right now. All that matters is if they’re invested enough to make a guess in the first place!
Anticipation is all about possibilities. As a writer, you want to set up a compelling situation, with several possibilities — including at least one that’s very unfavorable from the standpoint of the protagonist! You can do this directly — by simply stating the undesirable outcome — or you can hint at it. Foreshadowing works very well here, too.
Uncertainty
Now that your reader is anticipating a potential outcome, you introduce doubt. For example, you might introduce further facts that make the initial situation much more complicated than you originally implied. Or something that seemed like a certainty is now removed from the available options.
As a writer, you’re setting a trap. You’ve set up a situation — and encouraged the reader to guess what happens next — you change the rules! Or you reveal a few things you kept hidden. Or you simple upturn the apple cart and throw everything into chaos. The uncertainty can be internal — as in, an internal monologue — or it can be external — like a new event introduced into the situation. If your reader’s interest had been piqued before, it’s intensified now.
Investment
A combination of anticipation and uncertainty may mildly arouse the reader’s curiosity, but to create strong narrative tension, the reader must also feel invested in the outcome.
The best way to instill this investment is to make the reader identify with the protagonist. Once the reader makes an emotion connection with the protagonist, it will matter what happens next. There are other ways to invest the reader, too, like:
Intellectual or emotional. A mystery is a puzzle for the reader to try to solve. This isn’t so much emotional as it is analytical.
Positive or negative. A revenge story is based on the reader’s desire to see bad things happen to a hated character, rather than a desire to see good things happen to a beloved one.
Conceptual. A story about a civil uprising in a society may have unlikeable characters on both sides, but the idea behind the uprising itself can be the central engine for reader investment.
As soon as your reader wants a specific outcome, they are invested.
Low tension
Look out for these tell-tale signs of low tension:
Meaningless chit-chat between characters
Inner dialogue that doesn’t drive the narrative or intensify conflict
This episode of ComicLab is sponsored by Wacom! On this week’s show, the ComicLab guys talk about buying advertising. Actually, the discussion centers more closely on where NOT to buy ads. Then they advise a writer who is on their third draft and struggling to get to a finished version. And finally, the guys discuss what comics do better than any other medium.
But first, we can learn a lot about comics craft in watching “The Madalorian.”
Questions asked and topics covered…
If you had $10k to spend on advertising, where would you spend that money?
I’m on my third draft, and I’m having trouble with getting to a finished draft. How can I rework my writing better?
Award season is upon us. Although I’ll be featuring a post with the details of each as it is announced, here’s a look at some of the awards you may want to start preparing for. For more information on any of these awards, feel free to use the Search function on this site to look up nomination/submission instructions from past years. They’re usually the same from year to year (except for the deadline dates, of course).
The content you are trying to access is only available to members.